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Ohmic Audio

Vehicle Audio Layout And Seat-Coverage Workflow

Use one sheet per architecture and preset revision. Keep the source mode, seat goal, physical layout, channel map, acoustic result, protection, and recovery behavior tied to the same version.

Project And Design Contract

Vehicle / trim / factory audio:

Build revision / date:

Primary mode: driver / front row / all seats / demo / immersive:

Passband / maximum level / duration:

Allowed compromises and failure limits:

Required Sources And Functions

Stereo music / radio / local files:

Bluetooth / USB / projection:

Native multichannel / immersive / upmix:

Calls / navigation / assistants / alerts:

Fallback / reconnect / sleep / wake:

Seat And Listening Regions

Driver ear coordinates / head region / weight:

Passenger ear coordinates / head region / weight:

Rear seats / zones / weights:

Worst-seat limits:

Seat, headrest, occupant, and cargo states:

Speaker Roles

Front left / right responsibilities:

Center role: native / rendered / derived / factory:

Rear / side role: duplicate / ambience / discrete / rendered:

Height / headrest / zone role:

Subwoofer and low-frequency seat goal:

Speaker Location And Acoustic Path

RoleCoordinates / axisDirect and reflected pathsBaffle / grille / trimSafety / glass / water / service
Front L
Front R
Center
Rear / side / surround
Height / headrest
Subwoofer

Source-To-Driver Channel Map

Source / rendered roleDSP input and routeFilters / delay / polarity / levelDSP out / DACAmplifier / load / driverMute / fault / recovery

Stereo Baseline

Reference source and physical output:

Left / right clean limits and levels:

Crossovers / delay / polarity / phase:

Image position / focus / width / height / depth:

Head movement and nearby-seat result:

Center Channel

Native / rendered / derived / factory function:

Matrix coefficients and coherent headroom:

Bandwidth / level / delay / polarity / limiter:

L/C/R summation and stage-width result:

Calls / prompts / alerts verification:

Rear / Surround / Ambience

Signal role and source state:

Matrix / correlation / decorrelation:

Bandwidth / level / delay / polarity:

Front-stage pull / rear localization / echo:

Front-row and rear-seat result:

Immersive / Multichannel State

Content / payload / transport:

Receiver / decoder / renderer / active mode:

Speaker-role and channel-map support:

Native / downmix / upmix / fallback proof:

Object / channel movement and seat result:

Per-Seat Verification

Seat / head regionWeightMagnitude / phase / arrivalImage / stage / ambienceOutput / distortion / noisePass / warning / fail
Driver
Passenger
Rear left
Rear right
Worst seat / percentile

Protection And Operating Limits

Source / DSP / DAC clean limits:

Amplifier voltage / load / thermal state:

Driver excursion / thermal / crossover limits:

Matrix and summing headroom:

Maximum daily / demo / competition duration:

Final Vehicle State

Final trim / grille / seats / headrests:

Doors / windows / roof / cargo state:

Water / rattle / clearance / vehicle functions:

Key cycle / reconnect / sleep / wake:

Environmental / thermal / durability recheck:

Final Approval

Approved presets and seat modes:

Approved sources and fallback behavior:

Saved DSP / renderer / channel-map revision:

First limiting mechanism and warning state:

Reviewer / date / revision:

Stop And Redesign If